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Sim City 2000 The Ultimate City Simulator for PC

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Sim City 2000 The Ultimate City Simulator for PC
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Item Specifics - Video Games
Platform:

PC

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Used

Genre:

Simulation

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My Stores Logo Sim City 2000
The Ultimate City Simulator  SPECIAL EDITION

Including SIMCITY 2000, Urban Renewal Kit, Disaster Scenarios, An exclusive Interview with Will Wright, SIMCITY 2000 Designer, Over 100 New buildings from the 1900's to the 21st Century.

Overview

The unexpected and enduring success of the original SimCity, combined with the relative lack of success with other "Sim" titles, finally motivated the development of a sequel. SC2K was a major extension of the concept; the view was now dimetric instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways.

 
A city located among mountain ridges, from the Windows version of SimCity 2000.

New types of facilities included prisons, schools, libraries, museums, marinas, zoos, stadiums, hospitals (although they appeared randomly on residential blocks in the first SimCity, they could not be built by the player) and arcologies. Players could build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and airports. There are a total of nine varieties of power plants in SC2K, including coal, natural gas, wind turbines, hydroelectric dams (which can only be placed on waterfall tiles) and the futuristic fusion power and satellite microwave plant. Most types of power plants have a limited life span and must be rebuilt periodically.

Upon entering SimCity 2000, you will see this menu.

The budget and finance controls are also much more elaborate — tax rates can be set individually for residential, commercial and industrial zones. Enacting city ordinances and connecting to neighbouring cities became possible.

Another new addition in SC2K is the query tool. Using the query tool on tiles reveals information such as structure name and type, altitude, and land value. Certain tiles also display additional information; power plants, for example, display the percentage of power being consumed when queried, and querying roads displays the amount of traffic on that tile. Querying a library and selecting 'Ruminate' displays an essay written by Neil Gaiman.

Graphics were added for buildings under construction in the residential, commercial, and industrial zones, as well as darkened buildings depicting abandoned buildings as a result of urban decay.

A newspaper article.

News comes in the form of several pre-written newspaper articles with variable names that could either be called up immediately or could be subscribed to on a yearly basis. The newspaper option provided many humorous stories as well as relevant ones, such as new technology, warnings about aging power plant, recent disasters and opinion polls (highlighting city problems). SimCity 2000 is the only game in the entire series to have this feature (besides the discontinued childrens version, SimTown), though newer versions have a news ticker. The newspapers had random titles (Times, Post, Herald, etc.), and prices based on the simulated year. Certain newspapers have a special monthly humor advice column by "Miss Sim."

The Launch Arcology, one of four arcologies featured in SimCity 2000
The Launch Arcology, one of four arcologies featured in SimCity 2000

Though there is no "true" victory sequence in SimCity 2000, the "exodus" is a close parallel. An "exodus" occurs during the year 2051 or later, when 250 or more Launch Arcologies are constructed; the following January each one "takes off" into space so that their inhabitants can form new civilizations on distant worlds (although the visual representation of the scene consists of the Arcologies exploding in a manner similar to bulldozed buildings, one by one).[2] This reduces the city's population to those who are not living in the Launch Arcologies, but it also opens wide areas for redevelopment and returns their construction cost to the city treasury. This is related to the event in SimEarth where all cities are moved into rocket-propelled domes that then leave to "found new worlds" (leaving no sentient life behind).

The game also included several playable "scenarios", in which the player must deal with a disaster (in most, but not all scenarios) and rebuild the city to meet a set of victory conditions. These were based in versions of real-life cities, and some were based on real events such as the 1991 Oakland firestorm, the 1989 Hurricane Hugo in Charleston, South Carolina, or dealing with the 1970s economic recession in Flint, Michigan - but also included more fanciful ones such as a "monster" destroying Hollywood in 2001. More scenarios added with the SCURK included a nuclear meltdown in Manhattan.

SimCity 2000 was the first sim game to feature the semi-nonsensical phrase "Reticulating Splines" listen, which means to make a network of splines. Will Wright has stated in an interview that the game does not actually reticulate splines when generating terrain, and he just inserted the phrase because it "sounded cool". The phrase has since been featured in SimCopter, SimCity 4 and The Sims.

SimCity Urban Renewal Kit

The Windows version of the SimCity Urban Renewal Kit.

With the release of SC2K came the introduction of a tool called the SimCity Urban Renewal Kit (SCURK). It enabled players to modify the images used in-game to represent various buildings, in much the same manner as general image manipulation software. The player was able to create basic bitmap files of a standard size with a standard 256 color palette. The use of limited palette cycling, which permitted animation, was also possible. A number of pre-altered graphics packages were distributed, including some which replaced the "reward" buildings with images of various well known international buildings, such as the Eiffel Tower, but most buildings were made by fan-artists and shared on the Internet. Several SCURK designs influenced the designs of SimCity 3000's original buildings.

An example of a fully-grown, healthy, large city, also utilizing a custom-made tileset constructed in SCURK.
 
An example of a fully-grown, healthy, large city, also utilizing a custom-made tileset constructed in SCURK.

The SCURK is divided into three areas.

  • Paint the Town — A graphics program fashioned to produce custom buildings for SC2K.
  • Pick and Copy — A tileset (building set) modifier, which allows users to produce new tilesets that display specific custom buildings.
  • Place and Print — A sandbox-style city builder with fewer restrictions than SC2K, which also enables users to print cities on paper. The SCURK was also bundled along with Streets of SimCity and SimCopter, as the Place and Print aspect of the program was especially useful for non-SC2K users who intended to build custom cities for either game.

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Online Solutions UK
DanielHamilton-Charlton
11 Damson Close
Thrapston
Kettering, Northamptonshire
NN144RG
United Kingdom
Email: danieljhc@aol.com

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Sim City 2000 The Ultimate City Simulator for PC on eBay, also Simulation, PC, Games, Video Games (end time 01-Jun-08 16:46:37 BST)
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