A reserve price is the minimum price the seller will accept. This price is hidden from bidders. To win, a bidder must have the highest bid and have met or exceeded the reserve price.
Game Design and Programming Tuition Set
& Workshop - 112 tutorials
UPDATED - 2008/2009 version!
Including 11 3D studio Max tutorials!
Please read the full description
before buying. By buying, you accept the information stated in the
description. By buying
you agree that you have
read the whole description and agree to the purchase the product that is for
sale.
Please see our FAQ before buying.
A huge collection of text-based
tutorials on disc for you to use as needed to learn, improve or reference!
CREATE YOUR OWN VIDEO GAMES!
If you love playing computer games and want to
create award winning games like them, then this tuition set is all that you
need. If you follow through the tutorials you will create amazing products
that you can even go on to sell. The set contains a mega ## tutorials
covering subjects such as:
OpenGL, 2D and 3D modelling, Game engines, Direct
X and Direct 3D, Artificial intelligence, Game design, Gaming algorithms, Audio
and video, 3D studio Max and Maya.
And using many programming
languages including: .NET, Java, DarkBASIC, C and
C++. Also covering game programming in Linux.
2d and 3d
modelling
Learn how to create characters and
models for games in both 3d and 2d.
"A model is a fully-3D computer graphic, polygonal object or
character used in computer and video games.
3d character models are jointed posable figures which can be posed like
a marionette puppet or action figure, but they are in a posing and
animation program in the computer. The user can pose the figure and then
take a single frame non-moving 'photo' 2D bitmap by clicking the
rendering icon. The 3D model can also be animated.
Programs that can make 3D models include Blender (free of charge), 3D
Studio Max, Maya, MilkShape 3D and LightWave." [Wikipedia]
Learn the ins and outs of the Open
Graphics Library
"OpenGL
(Open Graphics Library) is a standard specification defining a
cross-language cross-platform API for writing applications that produce
3D computer graphics (and 2D computer graphics as well). The interface
consists of over 250 different function calls which can be used to draw
complex three-dimensional scenes from simple primitives. OpenGL was
developed by Silicon Graphics and is popular in the video games industry
where it competes with Direct3D on Microsoft Windows platforms (see
Direct3D vs. OpenGL). OpenGL is widely used in CAD, virtual reality,
scientific visualization, information visualization, flight simulation
and video game development." [Wikipedia]
Transparency
Processing images
Fog
Pixels
Intersections
Co-ordinates
Points
Lines
Kinematics
Modelling
Polygons
2D and 3D transformations
Perspective
Pixel mapping
Fonts
Designing game engines
Learn to create and use
game engines including topics such as:
Geometry
Transformations
Scaling
Kinematics
Culling
Surfaces
Special effects
Rasterizing
Terrain
Scenes
Rotation
Clipping
Object
orientation
Intersections
Vertices
Translation
Rendering
Quaternation
Character animation
Co-ord systems
Collision detection
Matrices
3D objects
Direct X
Programming
Up to date and including version 9!
Unlock the potential of Direct X up
to version 9!
"DirectX is a collection of APIs for easily handling tasks related to
game programming on the Microsoft Windows operating system. It is most
widely used in the development of computer games for Microsoft Windows.
The DirectX SDK is available free from Microsoft. The DirectX runtime
was originally redistributed by computer game developers along with
their games, but later it was included in Windows. DirectX 9.0c is the
latest release version of DirectX. Direct3D 10 Beta is available as of
Windows Vista build 5238. The latest versions of DirectX are still
usually included with PC games because the API is often updated." [Wikipedia]
Covering:
Graphical representations
Lighting realism
Image transformations
Retail libraries
Blending
Rendering 3D
Z-Buffers
Skeletal information
DirectAnimation
DirectX SDK
DirectShow
3D scenes
Direct music
Animation timing
Animation movement
Cinematic sequences
Morphing
Music and sound to games
3D concepts
Animation
Game loops
DirectPlay
Windows API
DirectDraw
3D animation
Blit-time transformations
Textures
Bllitting
DirectDraw
Animation techniques
Retained mode programming
Viewport-level
Direct sound
Local frames
Frame attributes
Direct3D
Programming
Enhance your games with Direct3D!
"Direct3D is part of Microsoft's DirectX API. Direct3D is only
available for Microsoft's various Windows operating systems (Windows 95
and above) and is the base for the graphics API on the Xbox and Xbox 360
console systems. Direct3D is used to render three dimensional graphics
in applications where performance is important, such as games. Direct3D
also allows applications to run fullscreen instead of embedded in a
window, though they can still run in a window if programmed for that
feature. Direct3D uses hardware acceleration if it is available on the
graphic board.
Direct3D is a 3D API. That is, it contains many commands for 3D
rendering, but contains few commands for rendering 2D graphics.Microsoft
strives to continually update Direct3D to support the latest technology
available on 3D graphics cards. Direct3D offers full vertex software
emulation but no pixel software emulation for features not available in
hardware. " [Wikipedia]
Covering:
3D textures
Point sprites
Utility library
Pixel shaders
Vertex shaders
The Hardware abstraction layer
Rastering
COM objects
Debugging
Artificial
Intelligence
To enhance your games programming
"Artificial
intelligence is defined as intelligence exhibited by an artificial
entity. Such a system is generally assumed to be a computer.
AI systems are now in routine use in economics, medicine, engineering
and the military, as well as being built into many common home computer
software applications, traditional strategy games like computer chess
and other video games." [Wikipedia]
3D Studio MAX - 11 tutorials
Covering versions 2, 3, 4, 6 and 7!
11 tutorials to help conquer the great animation
program, 3D studio max!
"3ds
Max is one of the most widely-used over the shelf 3D animation programs.
It has strong modeling capabilities, a ubiquitous plugin architecture
and a long heritage on the Microsoft Windows platform. 3ds Max is mostly
used by video game developers but can also be used for pre-rendered
productions such as movies, special effects and architectural
presentations.
In addition to its modeling and animation tools, the latest version of
3ds Max also features advanced shaders (such as ambient occlusion and
subsurface scattering), dynamical simulation, particle systems,
radiosity, normal map creation and rendering, global illumination, an
intuitive and fully-customizable user interface, its own scripting
language and much more. There is also a plethora of specialized plugins
that can be bought separately, such as Brazil r/s and finalRender." [Wikipedia]
Covering
many topics, including: 3D Space
Coordinates
Axes
Constraints
Lines, Polylines, and Polygons
3D Objects
Camera control
Material editor
Object cloning and linking
Viewpoints and Viewports
Track views
NURBS
Display Modes
Coordinate Systems and Rotation
Meshes
Modifiers
Lights
Space warps
Expressions
Cameras
Maps
Particle systems
Dynamic simulation
Rendering
Animation
Plug-ins
Working with the interface
2D splines and shapes
Modelling
Creating plug-ins
Industrial design
Patch creation
Mechanical design
Bones
Transformations
Real-time game design
Virtual design modelling
Primative objects
Object properties
Object arrays
Kinematics
Customising the interface
Cinematics
Atmospheric effects
Character modelling
Material design
Animating materials
Camera
Lighting
Glows
Lens flare
Max with AutoCAD
Command panel and menus
What is a
Tutorial/Tuition Set?
Listed above is not even 1% of the
content in these tutorials. They really are huge!The tutorials are packed full of code examples,
illustrations, diagrams, exercises and quizzes to aid the learning process,
making our tutorials true learning workshops. Our Tuition sets contain many tutorials. These tutorials are
very in depth and real value for money. For example, if we say the
Java Set contained 43 tutorials, we do notmean that
one tutorial is “How to create an array in Java” another is “How to
manipulate strings in Java”. 43 tutorials means 43 huge text based
tutorials. Each tutorial has hundreds, and in some cases, thousands
of pages. So one Java tutorial may mean a 750 page tutorial on Java
Beans! An amazing electronic
tuition set, supplied on a DVD with software for viewing.
This is NOT
paper based. Please see our FAQ
for more information.
On the DVD is everything
you need to use the set. This is not information that can be downloaded from the
internet and you will not find this collection for download anywhere on the web.
All buyers are provided with the DVD, not a link for downloading. These are not
unauthorised copies.
Bonus Assembly
Language Tuition Set
Included free with this purchase!
Get to the lowest level with our FREE Assembly language package,
containing 12 Assembly language tutorials!
"Assembly language
commonly called assembly or asm, is a human-readable notation for the
machine language that a specific computer architecture uses. Machine
language, a pattern of bits encoding machine operations, is made
readable by replacing the raw values with symbols called mnemonics." [Wikipedia]
Learn to program in
Assembly language, covering topics such as:
CPU registers,
Compilation and execution,
Making sound,
Binary and hexadecimal,
Data representation,
Computer architecture,
Instruction sets,
Interrupts and I/O addressing,
Using strings,
Constants, variables and data types,
Character sets,
Arrays,
Using files,
Procedures,
Low level control structures,
Mixing assembly language with other languages,
Arithmetic,
Debugging,
Assembly language in LINUX and WINDOWS,
Turbo Assembler...
On 15-Jul-07 at 02:27:33 BST, seller added the following information:
Pay instantly with your debit or credit card through PayPal.
00022
Postage and packaging
Item location: Worldwide sales, United Kingdom
Dispatches to: N. and S. America, Europe, Australia, Japan
*The estimated delivery time is based on the seller's dispatch time, the postal service selected, and when the seller receives cleared payment. Sellers are not responsible for shipping service transit times. Transit times may vary, particularly during peak periods.
Most Buy It Now purchases are protected by the Distance Selling Regulations, which allow you to cancel the purchase within seven working days after the day you receive the item. Find out more about your rights as a buyerand exceptions.
Payment details
Payment method
Preferred/Accepted
Buyer protection on eBay
Accepted
Seller's payment instructions
CHECK OUR FAQ BEFORE SENDING ENQUIRIES OR IF YOU HAVE ANY QUERIES. Please ensure you pay the correct postage amount as items cannot be dispatched until the full amount is received. Our preferred payment is via Paypal. Please see the item description for more information on other payment methods.
Seller assumes all responsibility for this listing.