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Item:Game Programming & Design Tuition Set DVD

Game Programming & Design Tuition Set DVD

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Ended:22 Nov, 200914:57:37 GMT
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Item number:230391440515
Item location:Worldwide sales, United Kingdom
Post to:N. and S. America, Europe, Australia, Japan
Last updated on 20:18:54 GMT, 16 Nov, 2009 View all revisions
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Game Design and Programming Tuition Set & Workshop - 112 tutorials
UPDATED - 2008/2009 version!
Including 11 3D studio Max tutorials!

Please read the full description before buying. By buying, you accept the information stated in the description. By buying
you agree that you have read the whole description and agree to the purchase the product that is for sale.
Please see our FAQ before buying.

A huge collection of text-based tutorials on disc for you to use as needed to learn, improve or reference!

CREATE YOUR OWN VIDEO GAMES!

If you love playing computer games and want to create award winning games like them, then this tuition set is all that you need.  If you follow through the tutorials you will create amazing products that you can even go on to sell.  The set contains a mega ## tutorials covering subjects such as:

OpenGL, 2D and 3D modelling, Game engines, Direct X and Direct 3D, Artificial intelligence, Game design, Gaming algorithms, Audio and video, 3D studio Max and Maya.

And using many programming languages including: .NET, Java, DarkBASIC, C and C++.  Also covering game programming in Linux.

2d and 3d modelling

Learn how to create characters and models for games in both 3d and 2d.

"A model is a fully-3D computer graphic, polygonal object or character used in computer and video games.

3d character models are jointed posable figures which can be posed like a marionette puppet or action figure, but they are in a posing and animation program in the computer. The user can pose the figure and then take a single frame non-moving 'photo' 2D bitmap by clicking the rendering icon. The 3D model can also be animated.

Programs that can make 3D models include Blender (free of charge), 3D Studio Max, Maya, MilkShape 3D and LightWave." [Wikipedia]

Covering many topics, including:
Colour mappings
Prefiltering
Aliasing
Solid spaces
Obj files
Layering
Noises
Procedural textures
Bump-mapping
Texturing
Realtime programming
User interfaces
Truespace
Matrices
Functions
Pattern generation
Composition
Md3
Shading models
Atmosphere
Using photoshop
Techniques
RenderMan shading language
DeepUV
UV
Vectors

OpenGL

Learn the ins and outs of the Open Graphics Library

"OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics (and 2D computer graphics as well). The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL was developed by Silicon Graphics and is popular in the video games industry where it competes with Direct3D on Microsoft Windows platforms (see Direct3D vs. OpenGL). OpenGL is widely used in CAD, virtual reality, scientific visualization, information visualization, flight simulation and video game development." [Wikipedia]

Covering many topics, including:
Geometric objects
Display lists
Colouring
Transparency
Text rendering
Lighting
Blending
Matrices
Anti-aliasing
Interpolation
Images
Texture mapping
Framebuffer
NURBS
Geometry
Bump mapping
Motion blurs
Shadows
Bexier curves
Equations
B-Splines
Filtering
Ray tracing
Depth buffering
Transparency
Processing images
Fog
Pixels
Intersections
Co-ordinates
Points
Lines
Kinematics
Modelling
Polygons
2D and 3D transformations
Perspective
Pixel mapping
Fonts

 

Designing game engines

Learn to create and use game engines including topics such as:
Geometry
Transformations
Scaling
Kinematics
Culling
Surfaces
Special effects
Rasterizing
Terrain
Scenes
Rotation
Clipping
Object orientation
Intersections
Vertices
Translation
Rendering
Quaternation
Character animation
Co-ord systems
Collision detection
Matrices
3D objects

Direct X Programming
Up to date and including version 9!

Unlock the potential of Direct X up to version 9!

"DirectX is a collection of APIs for easily handling tasks related to game programming on the Microsoft Windows operating system. It is most widely used in the development of computer games for Microsoft Windows. The DirectX SDK is available free from Microsoft. The DirectX runtime was originally redistributed by computer game developers along with their games, but later it was included in Windows. DirectX 9.0c is the latest release version of DirectX. Direct3D 10 Beta is available as of Windows Vista build 5238. The latest versions of DirectX are still usually included with PC games because the API is often updated." [Wikipedia]

Covering:
Graphical representations
Lighting realism
Image transformations
Retail libraries
Blending
Rendering 3D
Z-Buffers
Skeletal information
DirectAnimation
DirectX SDK
DirectShow
3D scenes
Direct music
Animation timing
Animation movement
Cinematic sequences
Morphing
Music and sound to games
3D concepts
Animation
Game loops
DirectPlay
Windows API
DirectDraw
3D animation

Blit-time transformations
Textures
Bllitting
DirectDraw
Animation techniques
Retained mode programming
Viewport-level
Direct sound
Local frames
Frame attributes
 

Direct3D Programming

Enhance your games with Direct3D!

"Direct3D is part of Microsoft's DirectX API. Direct3D is only available for Microsoft's various Windows operating systems (Windows 95 and above) and is the base for the graphics API on the Xbox and Xbox 360 console systems. Direct3D is used to render three dimensional graphics in applications where performance is important, such as games. Direct3D also allows applications to run fullscreen instead of embedded in a window, though they can still run in a window if programmed for that feature. Direct3D uses hardware acceleration if it is available on the graphic board.

Direct3D is a 3D API. That is, it contains many commands for 3D rendering, but contains few commands for rendering 2D graphics.Microsoft strives to continually update Direct3D to support the latest technology available on 3D graphics cards. Direct3D offers full vertex software emulation but no pixel software emulation for features not available in hardware. " [Wikipedia]

 

Covering:
3D textures
Point sprites
Utility library
Pixel shaders
Vertex shaders
The Hardware abstraction layer
Rastering
COM objects
Debugging
Faces
Normals
Polygons
Shading
X files
Viewports
Transformations
Depth buffer
Cube maps
HLSL
Naming standards
Md3 files
Gouraud shading
Texture mapping
Textures
Colour operations
Dark mapping
 

Artificial Intelligence
To enhance your games programming

"Artificial intelligence is defined as intelligence exhibited by an artificial entity. Such a system is generally assumed to be a computer.

AI systems are now in routine use in economics, medicine, engineering and the military, as well as being built into many common home computer software applications, traditional strategy games like computer chess and other video games." [Wikipedia]

Topics that include:

Kinematics
Articulated figures
Key-framing
Collision detection
Dynamics
Neurons


Vectors
Sorting
Sensors
Cameras
Animation
Neural networks

 

3D Studio MAX - 11 tutorials
Covering versions 2, 3, 4, 6 and 7!

11 tutorials to help conquer the great animation program, 3D studio max!

"3ds Max is one of the most widely-used over the shelf 3D animation programs. It has strong modeling capabilities, a ubiquitous plugin architecture and a long heritage on the Microsoft Windows platform. 3ds Max is mostly used by video game developers but can also be used for pre-rendered productions such as movies, special effects and architectural presentations.

In addition to its modeling and animation tools, the latest version of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dynamical simulation, particle systems, radiosity, normal map creation and rendering, global illumination, an intuitive and fully-customizable user interface, its own scripting language and much more. There is also a plethora of specialized plugins that can be bought separately, such as Brazil r/s and finalRender." [Wikipedia]

Covering many topics, including:
3D Space
Coordinates
Axes
Constraints
Lines, Polylines, and Polygons
3D Objects
Camera control
Material editor
Object cloning and linking
Viewpoints and Viewports
Track views
NURBS
Display Modes
Coordinate Systems and Rotation
Meshes
Modifiers
Lights
Space warps
Expressions
Cameras
Maps
Particle systems
Dynamic simulation
Rendering
Animation
Plug-ins
Working with the interface
2D splines and shapes
Modelling
Creating plug-ins
Industrial design
Patch creation
Mechanical design
Bones
Transformations
Real-time game design
Virtual design modelling
Primative objects
Object properties
Object arrays
Kinematics
Customising the interface
Cinematics
Atmospheric effects
Character modelling
Material design
Animating materials
Camera
Lighting
Glows
Lens flare
Max with AutoCAD
Command panel and menus

What is a Tutorial/Tuition Set?

Listed above is not even 1% of the content in these tutorials.  They really are huge!  The tutorials are packed full of code examples, illustrations, diagrams, exercises and quizzes to aid the learning process, making our tutorials true learning workshops.

Our Tuition sets contain many tutorials.  These tutorials are very in depth and real value for money.  For example, if we say the Java Set contained 43 tutorials, we do not mean that one tutorial is “How to create an array in Java” another is “How to manipulate strings in Java”.  43 tutorials means 43 huge text based tutorials.  Each tutorial has hundreds, and in some cases, thousands of pages.  So one Java tutorial may mean a 750 page tutorial on Java Beans!  An amazing electronic tuition set, supplied on a DVD with software for viewing.  This is NOT paper based. Please see our FAQ for more information.


 

On the DVD is everything you need to use the set. This is not information that can be downloaded from the internet and you will not find this collection for download anywhere on the web. All buyers are provided with the DVD, not a link for downloading. These are not unauthorised copies.

Bonus Assembly Language Tuition Set
Included free with this purchase!

Get to the lowest level with our FREE Assembly language package, containing 12 Assembly language tutorials!

"Assembly language commonly called assembly or asm, is a human-readable notation for the machine language that a specific computer architecture uses. Machine language, a pattern of bits encoding machine operations, is made readable by replacing the raw values with symbols called mnemonics." [Wikipedia]

Learn to program in Assembly language, covering topics such as:

CPU registers,
Compilation and execution,
Making sound,
Binary and hexadecimal,
Data representation,
Computer architecture,
Instruction sets,
Interrupts and I/O addressing,
Using strings,
Constants, variables and data types,
Character sets,
Arrays,
Using files,
Procedures,
Low level control structures,
Mixing assembly language with other languages,
Arithmetic,
Debugging,
Assembly language in LINUX and WINDOWS,
Turbo Assembler...


On 15-Jul-07 at 02:27:33 BST, seller added the following information:

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