| 3D ANIMATION CARTOON RENDERING SOFTWARE

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| If you are interested in this and
related items they work out cheaper on our Multimedia
DVD |

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Box for illustration
only |
OS-Software
3D Animation
Software |
| Professional Auto-run CD with easy-use
menu system |
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Installing
your software is simplicity itself with this
professionally authored
-
menu-driven
install procedure - all you need to be able to do is click your
mouse!
+ User Manual
+ Tutorials to get you started
+ 20 Instructional Videos
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+ Portable Version - take your studio with you in your pocket! Install the
software
-
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Drive, and pop it in
-
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bbbvbb bbb byour pocket - it will run from the portable
device wherver you
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Program Features
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Interface
- Revolutionary non-overlapping
and non-blocking UI delivers unsurpassed workflow
- Flexible and fully
configurable window layout with as many screen setups as you
prefer
- Undo support on all
levels
- Anti-aliased fonts with
international translation support
- Windows for animation
curves/keys, outliner, schematic scene diagram, generic node
editing system, non-linear video sequence editing, character
animation action editor, non-linear animation mixer,
image/UV editing, file/image selection and file
management
- Built-in text editor for
annotations and editing Python scripts
- Graphical user interface for
Python scripts
- Custom themes
- Consistent interface across
all platforms

Modelling
- A range of 3D object types
including polygon meshes, NURBS surfaces, bezier and
B-spline curves, metaballs, vector fonts (TrueType,
PostScript, OpenType)
- Very fast Catmull-Clark
subdivision surfaces with optimal iso-lines display and
sharpness editing
- Full multiresolution sculpting
capabilities with 2D bitmap/3D procedural brushes (Paint,
Smooth, Pinch, Inflate, Grab)supporting symmetry
- Modifier stack deformers such
as Lattice, Curve, Armature or Displace
- Mirror modifier with middle
vertices clipping and automatic deletion of inner
faces
- Non destructive real time
Boolean and Array modifiers
- Mesh modeling based on vertex,
edge and/or face selection
- Smooth soft selection editing
tools for organic modeling
- Python scripting access for
custom tools

Rigging
- Fast skeleton creation
mode
- Interactive 3D paint for
vertex weighting
- Fast envelope based
skinning
- Mirror editing (bone creation
and weight painting)
- Bone layers for better rig
organization
- B-splines interpolated
bones
- Constraint stack for IK solver
setup and other constraints

Animation
- Armature (skeleton)
deformation with forward/inverse kinematics
- Auto IK allows posing FK
chains easily
- Non-linear animation editor
for mixing individual actions created in Action
editor
- Automated walkcycles along
paths
- Animated constraint
system
- Vertex key framing for
morphing, with controlling sliders
- Edit and create new
blendshapes from existing targets
- Character animation pose
editor
- Animated deformers (Lattice,
Curve)
- 'Ipo' system integrates both
motion curve and traditional key-frame editing
- Audio playback, mixing and
editing support for sound synchronisation
- Timeline offers fast acces to
many playback functions, autokey, help markers
- Python scripting access for
custom and procedural animation effects

Rendering
- Very fast inbuilt
raytracer
- Oversampling, motion blur,
post-production effects, fields, non-square pixels
- Tile-based and fully
threaded
- Render layers and
passes
- Render baking to UV maps (full
render, ambient occlusion, normals, textures)
- Render engine tightly
integrated with the node compositor
- Halo, lens flares and fog
effects
- Vector motion-blur
post-process effect (using node compositor)
- Realistic defocus (DOF)
post-process effect (using node compositor)
- Edge rendering for toon
shading
- Interactive preview rendering
panel in any 3d view
- Ambient Occlusion
- Radiosity solver
- Integral support for the
Yafray render engine
- Export scripts available for
external renderers such as Renderman (RIB), Mental Ray,
Povray, Virtualight, Indigo

UV
Unwrapping
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Conformal and Angle Based
unwrapping methods
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Interactive transform of UV
maps by vertex pinning
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Proportional falloff editing
of UV maps for smooth transformations
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Seam based
unwrapping
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Cube, Cylinder, Sphere, View
projections
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Catmull-Clark subdivition of
UVs for less distortion
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Minimize stretch tool allows
to reduce area distortion
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Multiple UV
layers

Shading
- Diffuse shaders such as
Lambert, Minnaert, Toon, Oren-Nayar, Lambert
- Specular shaders such as
WardIso, Toon, Blinn, Phong, CookTorr
- Node editor for creating and
mixing complex materials
- Material previews rendered by
main render engine
- Fast, realistic subsurface
scattering
- Tangent shading to give any
shader an anisotropic effect
- Versatile procedural textures
system
- Reflection maps
- Normal, displacement and bump
maps

Physics and
Particles
- Particle system can be atached
to any mesh object. Control methods include weight painting,
textures, curve guides, wind and vortex effects. Particles
can be deflected by moving geometry
- Hair strands can be created by
a static particle system, supporting all particle control
methods
- Fluid simulator with fully
animated inflow, outflow, obstacle and fluid objects.
Gravity and viscosity settings can also be animated.
Supports vector blur and is integrated with the particle
system
- Realtime soft body solver
integrated in mesh, lattice, curve and text objects.
Supports collision detection and particle field effects like
Wind or Vortex, soft bodys can also be baked for faster
playback/rendering
- Game engine rigid body physics
can be easily baked into animation curves

Imaging and
Compositing
- Compositor tightly integrated
and aligned with the rendering pipeline
- MultiLayer OpenEXR files allow
to store and reuse raw renderlayer and passes data
- Complete list of composite
node filters, convertors, color and vector operators and
mixers including Chroma Key, Blur, RGB Curves, Z Combine,
Color Ramp
- Preview panel to define the
portion of interest. A composite then only happens on this
part
- Threaded and memory efficient
(up to 8 processors)
- Near realtime sequencer can
edit hours of video
- Waveform and U/V scatter
plots
- Open and write many audio
& video file formats using ffmpeg(linux only at the
moment, FFMPEG for Windows/OS X is scheduled for next
release)
- Can render using
frameserver-support directly into foreign
applications
- Supports float images as well
as regular 32 bits images
- Curves tool allows you to
create a mapping from the float range to a displayable
result (for HDR images)

Realtime 3D/Game
Creation
- Graphical logic editor for
defining interactive behavior without programming
- Collision detection and
dynamics simulation now support Bullet Physics Library.
Bullet is an open source collision detection and rigid body
dynamics library developed for Play Station 3
- Shape types: Convex
polyhedron, box, sphere, cone, cylinder, capsule, compound,
and static triangle mesh with auto deactivation mode
- Discrete collision detection
for RigidBody simulation
- Support for in-game activation
of dynamic constraints
- Full support for vehicle
dynamics, including spring reactions, stiffness, damping,
tyre friction etc
- Python scripting API for
sophisticated control and AI, fully defined advanced game
logic
- Support all OpenGLTM lighting
modes, including transparencies, Animated and
reflection-mapped textures
- Support for multimaterials,
multitexture and texture blending modes, per-pixel lighting,
dynamic lighting, mapping modes, GLSL vertexPaint texture
blending, toon shading, animated materials, support for
Normal Maping and Parallax Mapping
- Playback of games and
interactive 3D content without compiling or
preprocessing
- Audio, using the SDL
toolkit
- Multi-layering of Scenes for
overlay interfaces

Files
- Save all scene data in a
single .blend file, even images, sounds or fonts can be
packed for easy transportation
- Powerful built-in database
system allowing instances, scene management, and dynamic
linking multiple project files
- .blend format supports
compression, digital signatures, encryption,
forwards/backwards compatibility and can be used as a
library to link to from other .blend files
- Read and write support for
many other 2D and 3D formats
- 2D
- TGA, JPG, PNG, OpenEXR, DPX,
Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and
Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
- 3D
- 3D Studio, AC3D, COLLADA, DEC
Object File Format, DirectX, Lightwave, MD2, Motion Capture,
Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw
Triangle, Softimage, STL, TrueSpace, VideoScape, VRML,
VRML97, Wavefront, X3D Extensible 3D, xfig
export

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f
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f
You can also open, modify, and
save any of these formats:
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2D
TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance
HDR, Iris, SGI Movie, IFF, AVI Quicktime
GIF, TIFF, PSD, MOV
|
3D
3D
Studio, AC3D, COLLADA, DEC Object File
Format, DirectX, Lightwave, MD2, Motion
Capture, Nendo, OpenFlight, PLY, Pro
Engineer, Radiosity, Raw
Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, Wavefront, X3D
Extensible 3D, xfig export
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- OS-Software
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We only sell Open Source software or
Public Domain items. We do not sell copied,
cracked or hacked items. Our items are so cheap
because the software developers give their time freely within the Open
Source Community. We are authorised
to distribute this product under a Gnu Licence or Mozilla Public
Licence, a copy of which is available on request
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-
Copyright
-
-
© The CD, Autorun Menus and listing are Copyright of OS
Software.Copying of the said items is strictly
prohibited
-
Your CD
-
Your CD
will be despatched to you either on the day of purchase or
next business day.It will have easy-install auto-run menu driven
options.The CD will be
in a protective sleeve, it
will not come in a box the image is for illustration purposes
only. |
|
Frequently Asked
Questions
Software
Will I receive a physical
product?
Yes, you will receive a professionally
printed and authored CD in a paper sleeve but you will not receive a box
- this is shown for illustration purposes only
Is your software an
illegal or pirate copy?
No. All our software is 100% legal, no
copyright has been breached. It is Open Source software distributed
under either the Gnu Public Licence or Mozilla Public
Licence.
Is your software a demo
version or time limited or restricted in some other
way?
No. You get the full working version
which has no restrictions placed on it at all
Do I need to pay extra to
register this software?
No. The price you pay is for the full
working software, there are no additional or on-going fees to
pay
Do you provide technical
support?
No. It's not feasible for us to do
that, we will however endeavour to assist if we can
Do you reduce the price
for multiple purchases?
No. The price of the CDs and P&P
is kept to an absolute minimum to make them affordable, we cannot
discount our prices any further.
Training Courses
Will I receive a physical book /
manual?
No. All our courses are in pdf
(portable document format) which means you will receive your chosen
course on CD.
Do I need additional software to view my
course?
Yes. But if you don't have it already
it's totally free to download and use (instructions will be supplied
where to download the pdf viewer).
Is the Course an illegal
copy?
No. All our courses are sourced from
the Public Domain and we have full permission to reproduce and
distribute them.
Do you reduce the price
for multiple purchases?
No. The price of the CDs and P&P
is kept to an absolute minimum to make them affordable, we cannot
discount our prices any further.
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